Most of the classes have received buffs so they are more capable in the early game as well as in high NG, so that should mostly offset the difficulty in early game.Press question mark to learn the rest of the keyboard shortcuts Log in sign up User account menu 91 FREE Rogue Legacy MOD: The Lament of Zors - A legacys time to perish.To install, unpack the zip file and run ModInstaller.exe, make sure it points to the Rogue Legacy executable, check if you want a desktop icon for the mod, and click Install (and give it a minute or two, it takes a bit).
Please make sure you have version 1.2.0b installed and working (both Steam and Non-Steam versions work). Update to Mod v1.3 To update, re-download from the download link above (link has been exchanged), then delete your current install (usually under C:Program Files (x86)RogueLegacyTLoZAlttp if you didnt change it), then delete the desktop icon. Now unpack the zip file and run ModInstaller.exe as you did on your first install. Alexander the IV fight and the final boss of the mod. Hedgehogs Curse. v1.3 fixes a handful of balancing issues and an issue where collecting too large money drops made you lose money. After installing the update, you should see a small text saying Mod v1.3 in the top right corner of the title screen. This mod aims to rebalance many of the games classes and provides some extra late-game content in addition to the base game. Theres a total of 3 new areas (available in NG1, NG2 and NG3 respectively) for you to explore and 4 new bosses for you to defeat. For a more comprehensive list of changes and features (and some slight spoilers), check here. Ive been trying to keep that list synced with all the changes the mod makes, but there might still be changes this list does not cover. Main Menu Rogue Legacy How To Access ThemIf you want explicit spoilers for the new areas (how to access them etc.) you can check here. If you want even more spoilers regarding semi-hidden content you can check here. Main Menu Rogue Legacy Free To AskHope you have fun messing around with the mod and if you have any questions, feel free to ask them:-) 78 comments share save hide report 100 Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by best View discussions in 3 other communities level 1 speedruns - twitch.tvZorsStream 21 points 2 years ago Im so excited for people to finally get their hands on the mod Ive been bughuntingtesting this on my stream for a long time and I absolutely love how much content it adds to the game. Main Menu Rogue Legacy Mods And YouveOff and on since the year of Rogue Legacys release Ive seen people ask about the possibility of mods and youve made it a great reality. Thank you to Cellar Door Games for making the original Rogue Legacy. You have provided me with literally thousands of hours of entertainment as well as fun challenges and speedruns. Thank you to all of my viewers, not only regulars but people whove only stopped in randomly and asked questions about Rogue Legacy, speedrunning and the mod. Lastly, if anyone dares to challenge the most extreme of the challenges in the mod and finds themselves victorious, I would love to watch a replay on twitch or youtube. I hope you all enjoy it even half as much as I do and Id love to hear any feedback, comments or questions about RL or the mod. Im sure I couldve done a lot better in certain areas (bosses, some of the balance changes, overall code quality), but theres only so much time I can spend playtesting and developing something of this scale next to my job and other projects. Ultimately though, everything turned out pretty well, not least thanks to the support I received from people like zors. I still feel like there are a million great ideas lurking in the design space Rogue Legacy opened that I didnt get to explore at all due to lack of both my own and external resources (graphics, sounds, music) and while messing around with new ideas is always a ton of fun, theres the point where one has to tie things together and call a project done before it escalates into completely unmanageable territory. The castle and forest shouldnt be a lot harder, but the monsters do get stronger in NG0 because the room levels get higher.
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